What it does
The Game Synchronization SE provides functionality to synchronise the game world using the RTS (Real-Time Strategy) Lockstep mechanism. Provides an efficient way to synchronize many objects by sending their actions instead of streaming their positions.
How it works
This enabler has to be integrated to the host application (the game) and deployed on the devices participating in the game. The enabler will deal with the synchronization, using Unity's meta server to find other players.
What you get
The current implementation uses the Unity networking layer. It can be easily extended to use a different layer.