Game Synchronization

Game Synchronization

Lockstep networking model for Unity


ETH Zurich

Contact person(s)

For technical information:

  • Mattia Ryffel
  • The Walt Disney Company (Switzerland) GmbHG, Disney Research Zurich
  • Send mail

For licensing information:

What it does

The Game Synchronization SE provides functionality to synchronise the game world using the RTS (Real-Time Strategy) Lockstep mechanism. Provides an efficient way to synchronize many objects by sending their actions instead of streaming their positions.

How it works

This enabler has to be integrated to the host application (the game) and deployed on the devices participating in the game. The enabler will deal with the synchronization, using Unity's meta server to find other players.

What you get

The current implementation uses the Unity networking layer. It can be easily extended to use a different layer.

Delivery model

  • Source

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