Augmented Reality - Fast Feature Tracking

Augmented Reality - Fast Feature Tracking

Create fast, responsive, interactive web and mobile applications with markerless augmented reality tracking


ETH Zurich, Disney and DFKI GmbH

Contact person(s)

For technical information:

  • Prof. Kenny Mitchell
  • The Walt Disney Company
  • Send mail
  • Stefan Lemme
  • German Research Center for Artificial Intelligence
  • Send mail

For licensing information:

What it does

All specific enablers of the Augmented Reality (AR) group provide various tracking methods to enable AR applications. The Fast Feature Tracking SE learns targets by colour and then matches the centre of a colour area (for example a coloured football or road sign) in the camera image to retrieve the relative camera pose information. This extends an application with the capabilities to apply the matching transformation to 3D-scene content and render them onto respective targets.

How it works

The Fast Feature Tracking enabler performs a highly optimised feature detection process suitable for high speed interactive operation on any web, mobile or PC platform. The algorithm computes a parallel sum on x and y screen pixel values to yield the first moment of the image integral, which gives us the centre of mass (and optionally area) of the feature. It provides a general purpose markerless augmented reality tracking method (blob, colour feature tracking) .

What you get

The implementation is delivered either as JavaScript library that is integrated with the 3D-UI-XML3D GE or Unity3D mobile native package

Delivery model

  • Source

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